

Added Mesh:setVertexAttribute and Mesh:getVertexAttribute.Added custom vertex attribute support for Meshes via new variants of.Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them.Added the "multicanvasformats" GraphicsFeature constant. Added support for different formats in each Canvas when using multi-canvas rendering.Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.Added the ability to specify custom mipmaps when creating an image, via (filename, ).It no longer always uses the background color value. Added a new built-in shader variable: "mat3 NormalMatrix".Added an optional argument to which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha.Added an optional string argument containing raw pixel data to the width/height variant of.Added Source:getDuration and Decoder:getDuration.Added Source:getType (replaces Source:isStatic.).They tell the system where text will show up so on-screen keyboards can avoid that area. Added optional x/y/width/height arguments to.Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.).Added love.textedited event callback function, called when the user is compositing text (e.g.Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.Added love.filedropped and love.directorydropped event callback functions.Added an optional program exit status number argument to.Added love.touchpressed, love.touchreleased, and love.touchmoved.
GIDEROS TEXT FIELD ANDROID
Note that it has important differences from the touch implementation in the LÖVE 0.9.2 Android and iOS ports. It is not used for displaying videos on-screen (see Video objects for that.)

This is excellent news for me as I can now use the newest release in my upcoming complete beginners series.
GIDEROS TEXT FIELD FULL
Run with -scan to get full insights.LÖVE, the popular Lua based open source game engine, just released version 0.10. Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace. Output: C:\Temp\AquaSlots2\tmp\app\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml:92: AAPT: error: attribute android:configchanges not found. Output: C:\Temp\AquaSlots2\tmp\app\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml:92: error: attribute android:configchanges not found.Ĭommand: C:\Users\adria\.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\304434a4d2d0517cf216fcbd02e5b5d0\aapt2-3.2.0-4818971-windows\aapt2.exe link AAPT2 aapt2-3.2.0-4818971-windows Daemon #0 I have updated Android Studio also.Įxecution failed for task ':app:processReleaseResources'.
GIDEROS TEXT FIELD APK
I always test android apk build with the latest version of gideros and what built OK with 2019.4 fails with 2019.5. Fix various UTF-8 to widechar conversionsĪs usual you can get the latest version here: Fix layout constraints and add fontbase layout infos Allow querying text position from coordinates and vice-versa Support for harfbuzz font shaping library HarfBuzz performs accurate glyph transformation and placement, and deals with RTL texts all by itself.īeside another set of bugfixes, 2019.5 also brings a useful new feature: Gideros player can take screenshots to ease store assets creation.

Due to its size, it was made into a plugin. In this latest version, a lotf of work has been done in order to support non latin font rendering, by integrating HarfBuzz shaping library. Hi guys, I am proud to announce the availability of Gideros 2019.5.
